1MATH7

Back to 1st Grade =Chpt 7 PLace Value and Patterns=

Whole Class Presentations and Online Games
[|Base 10 blocks] and mat. Kid Pix style. [|Catch Ten] Help bear catch 10 cubes floating down the river. If he catches 10 he'll throw a ten block on the shore, if you give him more than 10 he drops them all. Numbers to 100 [|Take my number] lets you choose a number then click on each digit to find out what place its in. [|Regrouping to Make 10] Follow the girls instruction on regrouping to find out how many cubes she has. [|Numbers to 50] Given tens and ones cubes students must identify number. Has about 15 different problems and then begins to repeat itself. [|Numbers to 100] Visual description of how place value works. [|Compare Numbers] Robot has a machine that give you 3 digits which you place in an order to make a bigger number. [|Compare Numbers] using greater than, less then sign. [|Count by 10s] Simple counting where the children count along by 1's, 5's and 10's to 100. [|Read a story about Odd and Even] [|Estimate Numbers] [|Estimator] How many?

Independent Online Games
[|Student View][|Tens and Ones] Drag the 10 blocks and individual cubes to make a number. [|Numbers Practice] Click on the dinosaur eggs to make the number. The game won't end and begins to repeat problems, so have kids play until __they__ are done. [|Numbers to 50] Shark Pool- Choose the bubble with the correct number (shown in cubes) or the shark will eat your surfboard. More Numbers to 100 [|Place the Penguins] Put the 3 penguins on the 3 the grid to represent the expanded notation of a 100s number. Choose level 2. [|Counting by 2s] Great little game! Forces the player to count rapidly by 2's to 20. [|Counting by 5s] [|Count by 2s and 5s] [|Odd & Evens] Don't use the check [|Order Numbers]